Adopting online game design techniques, New York City’s YMCA has created a dynamic badge system built on BadgeOS that motivates, recognizes and rewards young people’s MVP levels while helping them to create life-long healthy habits.
The Yale Center for Emotional Intelligence is using the innovative BadgeOS platform to expand The RULER Approach emotional literacy curricula to include an online teacher certification process.
Using BadgeOS, Muhlenberg College enhanced their HYPE Program this year to include badges to recognize participants’ accomplishments. HYPE develops leadership and community advocacy skills in local high school students through documentary filmmaking.
Using BadgeOS, Longwood University in Farmville, Va., is offering a post-secondary readiness MOOC program for high-school students this year. The noncredit course, called “5 Skills You Need to Succeed: What Employers Want You to Know,” teaches communication and presentation skills, critical thinking, interpersonal and intrapersonal skills, and how to successfully navigate the work world.
The successful DIG/IT initiative offered in New York City public high schools has been expanded to provide badge-based learning to more than 4,000 students in the 2012-2013 school year.
Jonathan Finkelstein, CEO of Credly and director of the BadgeOS Project, was recently featured in a video produced by the NYC Department of Education to introduce educators to digital badges in K-12 classroom settings.
"NatureBadges: Nature & Science Badge System" is an exciting collaboration between the Smithsonian’s National Museum of Natural History (NMNH) and LearningTimes. The team was awarded a grant from the Digital Media and Learning Competition 4 – Badges for Lifelong Learning competition for this important STEM badge-based learning program.
Jonathan Finkelstein, CEO of Credly and director of the BadgeOS Project, recently spoke to Dr. Martha J. Kanter, Under Secretary of Education at the U.S. Department of Education. The discussion turned towards digital badges and the role they can play in education and workforce development.
An online graduate-level course about the use of games and badges in learning is offered using BadgeOS, replete with Credly and Mozilla-compatible badges for the learners taking the course.
LearningTimes, in partnership with the DOE’s Office of Postsecondary Readiness, was tasked to develop a digital course that introduced students in transfer schools (second-chance high schools) to digital literacy skills while they develop their plans for college, careers, and life after high school, providing a relevant context in which to learn how the Internet can be used to enrich their lives.